Release Notes 1.2.34

January 13, 2026

Calibration Update!

During tournaments, we’ve noticed that a significant portion of time is spent on calibration (both during and in between rounds), as well as when transferring the same AXIS set to the next player. As such, our goal with this update is to optimise this process, reducing calibration time and maximising actual gameplay.

The calibration process will now require an additional simple step for setup. AXIS nodes are calibrated while on a flat surface, following their play area and on-body orientation. This must be done before every session (recommended once every 4-6 hours). Subsequently, the player calibration process will remain the same. Please refer to VTKD User Manual V1.2.34 for more details.

Changelog:

General (Improvement):
  • [Optimisation] Optimised the calibration algorithm, minimising the deviation of data from multiple calibrations during the same match.
GM Panel (Improvement):
  • [Bug Fix] Fixed the issue where an abnormal GM server would cause the VR client to be unable to switch characters when selecting a character.
Fixed:
  • [Bug Fix] Fixed the issue of incorrect fist-clenching poses of some characters.
  • [Bug Fix] Fixed the issue where the character ALENA’s arm appeared transparent at certain angles.

Release Notes 1.2.33

October 15, 2025

Changelog:

GM Panel (Improvement):
  • [Bug Fix] Resolved an issue where, when GM starts a match, the ‘Start Match’ and ‘Switch’ buttons will stay in place for 1 second before disappearing.
Fixed:
  • [Bug Fix] Resolved a redirection issue that occurred after clicking ‘Privacy Policy & Terms of Service’.
  • [Bug Fix] Resolved a match logic bug when ‘Break’ triggers during a ‘KO’, causing the current round to end and the next round to start abnormally (a.k.a. The Phantom Round bug).

Release Notes 1.2.32

July 23, 2025

Changelog:

General (Improvement):
  • [Optimisation] Optimised the “height calibration” logic to improve calibration accuracy.

Release Notes 1.2.31

July 11, 2025

Changelog:

General (Improvement):
  • [Optimisation] Removed the close-up shot effect of the slow-motion final blow shot for smoother gameplay flow.
GM & Spectator Panels (Improvement):
  • [UI] Winner Screen – Player Name Display: The winner’s name is now displayed in a larger font size for improved visibility and a more celebratory experience.
Fixed:
  • Fixed abnormal elbow lifting when the player’s arm moves. Please note that some visual bending at the joints may still occur.
  • Fixed a bug where the round countdown would disappear when “BREAK” is triggered during the final 10 seconds of a round.
  • Fixed a bug where players not standing at their starting point would cause their starting position to shift when repeating matches.
  • Fixed a bug where the version number was incorrectly displayed on the VR side of the Release version.
  • Fixed a bug for decisive rounds where the losing character’s model did not display the dissolve visual effect and disappeared abruptly during K.O..

Release Notes 1.2.30 (BETA)

June 25, 2025

Changelog:

General:
  • Added: Optimised the display of the language settings page.
  • Added: Optimised Stun Feature logic.
  • Added: [Mode] In practice Mode, show the hit location and damage when striking the dummy.
VR Client:
  • Added: Version number display on the VR login page.
  • Added: Logout button to the VR login page.
PC Client:
  • Added: Logout button to the PC login page.
Fixed:
  • Enhanced the Break and Stun mechanics for smoother gameplay, and refined End of Round logic for improved consistency and flow.

Release Notes 1.2.20

May 16, 2025

Changelog:

General:
  • Added: [Mode] “Tournament Mode” functionality, allowing players to participate in qualified tournaments.
  • Added: [Audio] Added hit sound effects for boundary damage.
  • Added: [Language] Introduced Simplified Chinese, Spanish, French, and Korean language support, selectable in game settings.
  • Added: [Logs] Added logging of “Home button” presses during matches to local logs.
  • Added: [Logs] Added tournament mode activity records to local logs.
  • Added: [UI] Displayed a “Loading…” icon while waiting for server responses.
GM Panel:
  • Added: [UI] Added battery level indicators in Axis: green (≥60%), yellow (30%–60%), red (≤30%).
  • Added: [UI] Adjusted character length restrictions during room creation, now displaying real-time input vs. limit counts.
  • Added: [Mode] In Tournament Mode, player names no longer change when switching factions.
VR Panel:
  • Added: [Mode] “Practice Mode” to the login interface, allowing players to train against dummy opponents.
Improvements:
  • [Character] Optimised female 3D character model.
  • [Effects] Improved clarity of leg medium-speed and high-speed attack effects during complex movements.
  • [Effects] Enhanced visual impact of block effects.
  • [Combat] Extended the duration of hit prompt displays.
  • [UI] Improved room name text scaling in the room list view for better aesthetics.
  • [Performance] Reduced lag on Pico4/4 Ultra, ensuring smooth gameplay.
  • [Performance] Added a frame rate cap (max 60 FPS) to control VR headset battery consumption.
Fixes:
  • [Combat] Fixed the disappearance of the Break circle during disconnections/reconnections, ensuring consistency with pre-disconnection states.
  • Resolved inconsistencies in game state when pressing the “Home button” during matches on Pico4/4 Ultra, now uniformly switching characters to idle animations.

Release Notes 1.2.15

April 16, 2025

Changelog:

General (Added):
  • Added: [Game Master] display the timer on the screen at the end of each round in result screen.
General (Improvements):
  • Optimised the issue of difficulty in targeting character heads, making it more visually intuitive.
  • Replaced the “Hero esports” flashing logo image in the game’s opening screen animation to comply with brand requirements;
  • [Compatibility] Optimised Full Body IK; when players lower their heads, knees will no longer automatically bend;
  • [VR View] Optimised the movement of result screen and size from blocking players’ views.
Fixes:
  • Fixed Damage intervals must meet the minimum time requirement to take effect.
  • Fixed an occasional distortion issue on character shoulders.
  • Fixed an occasional abnormal lifting issue on character legs.
  • Fixed an issue where the countdown number 0 would flicker for spectators who joined mid-session.

Release Notes 1.2.10

April 3, 2025

Changelog:

General (Added):
  • [Display] a feature to display close-up shots of winning/losing characters after matches.
  • [Settings] separate volume controls for BGM, UI sounds, commentary, and combat effects in the audio settings.
  • [Character Selection] faction-based avatar displays in the selection interface (different avatars shown based on selected faction).
  • New Characters: Amir, Alena, Kahn, and Bora.
  • [Game Log] tags for “Draw Matches” and “Round Restart” in game logs.
  • [Combat] character shadows.
  • [Compatibility] support for Pico4 Ultra.
  • [Timers] a dynamic countdown animation for match timers.
  • [Loading] a loading screen during match entry.
  • [Settings] voice selection (male/female commentator) in audio settings.
  • [Animations] Characters now play idle animations when players remove headsets, exit safe zones, or trigger home menus.
  • [Audio] Gender-specific combat sound effects for attacks.
  • [Idle Animation Triggers] Characters switch to idle animations when players disconnect, exit safe zones, or trigger home menus.
  • [Camera Shake] Implemented gradual decay of screen shake effects over time.
  • [Calibration] post-login posture calibration (process).
General (Improvement):
  • [Combat] Optimised character size perception to ensure consistent opponent scale across different player heights.
  • [UI Interaction] Adjusted button sizes and click effects to eliminate inconsistencies.
  • [Room Selection] Improved room list auto-refresh functionality, eliminating the need for manual refreshes.
  • [Character Sprites] Unified art style for all character sprites.
  • [Sprites/Avatars] Aligned faction-specific sprite/avatar colours with selected factions.
  • [Combat Effects] Optimised attack trail effects to prevent visual glitches during rapid attacks.
  • [Camera Trajectory] Optimised combat camera paths to prevent model overlap during movement.
  • [UI Adaptation] Improved UI scaling across different screen sizes.
  • [HUD Effects] Enhanced HP/Overload/Stun bar animations for clearer value changes.
  • [Boundary Damage] Smoothed boundary damage return effects.
  • [Blocking Mechanics] Restricted blocking effects to hand-based actions, aligning with intuitive gameplay logic.
  • [Combat Effects] Restricted attack effects/sounds to active match states only.
  • [Room Selection] Default selection now auto-highlights the first available room.
GM Panel (Added):
  • [Team Swap] GM panel blue/red swaps function.
  • [Interaction] functionality to adjust in-game player positions.
  • [Outcome Control] functionality to force a faction’s victory.
  • [Log Tracking] tracking of home button presses during matches.
  • [Game Modes] an arcade mode (no player account selection required).
  • [Log Tags] tags for GM-forced round/match victories in game logs.
  • [Game Mode Expansion] a sub-page for game mode configurations, including arcade mode (no account selection).
GM Panel (Improvement):
  • [Room Management] Rooms now persist post-match without requiring re-login logic.
  • [UI Optimisation] Enhanced UI design for advanced rule-setting pages.
  • [Pause Functionality] Displays pause duration during combat pauses.
  • [Settings Integration] Automatically closes open settings menus upon entering post-match screens.
  • [Pause Tracking] Displays pause duration during combat pauses.
  • [UI Cleanup] Removed redundant buttons on the pause menu and clarified functionality.
  • [Character Orientation] Standardised character facing direction during selection.
GM & Spectator Panels (Added):
  • [Entry Animation] close-up character introductions during entry animations.
  • [Network Display] four network status icons: Good, Moderate, Poor, Disconnected.
  • [Camera Shake] screen shake on hit registration.
  • [Finishing Moves] Slow-motion and cinematic angles for final blows.
GM & Spectator Panels (Improvement):
  • [HUD Effects] Enhanced hit-effect visibility to confirm strikes.
  • [Hit Feedback] Improved visual cues to distinguish attack types post-hit.
VR Panel (Added):
  • [VR Compatibility] PICO vibration support.
VR Panel (Improvement):
  • [Mirror Reflections] Adjusted mirror proportions for more natural character reflections.
  • [HUD Feedback] Enhanced boundary damage effects and colour-coded hit indicators.
  • [Dummy] Matched dummy opponent hit reactions to real-player animations.
  • [UI Optimisation] Improved aesthetics for character selection, room selection, and HUD interfaces.
  • [Dynamic UI] UI elements now follow player head movement.
  • [UI Consistency] Adjusted interface sizes/heights for unified aesthetics and usability across all VR menus.
Fixes:
  • Fixed [Collision Handling] an issue where simultaneous collisions caused delayed attack activation.
  • Fixed [Camera] model overlap issues during stunned animations.
  • Fixed [Camera] model overlap during camera angle changes.
  • Fixed [Dizziness Scaling] Adjusted stunned character size to match normal proportions.
Known Issues:
  • The character model’s leg bends when the player looks downward, sometimes making high kicks difficult to execute.
  • Sometimes, when the player squats too low, their legs may lift off unnaturally.
  • (Visual) Sometimes, the character’s shoulder node twists when rotating the shoulder.
  • (Visual) If a Spectator joins the game midway when the countdown reaches 0, the number 0 will continue to flash after they enter the game.

Release Notes 1.1.10

December 4, 2024

Changelog:

Improvement (Visual & Sound):
  • The mouse cursor on the spectator interface will automatically hide after being idle for a certain period.
  • New UI animation for KO.
  • New UI main menu screen.
  • New UI login screen.
VR Disconnection Interface:
  • The VR interface will display disconnection and reconnection prompts for both the player and their opponent.
  • A “timeout” notification and corresponding voice prompt will play during disconnection.
Battery Display:
  • After a player reconnects following disconnection, their battery level will be displayed immediately on “GM” screen.
Fixes:
  • Fixed the issue where entering or exiting the game scene caused leftover visual artifacts.
  • Fixed the issue where, after both players disconnected, the red player reconnecting first would result in incorrect positioning. (Further reduces re-calibration times)

Release Notes 1.1.5

November 6, 2024

Changelog:

Added:
  • New Character Jin Kang
  • New Character Oscar
  • New Character SooJin Park
  • New environment Cyber Alley
Improvement (Visual & Sound):
  • Default character standing point in the VR character selection screen.
  • Different boundary circles in different environment. (If Boundary damage is enabled)
  • Red and blue Break, origin circles displayed in the GM and Spectator screen.
  • Boundary-related UI prompts.
  • Visual effect in VR view when close to or receiving damage from the boundary.
  • Improve GM and Spectator Screen’s UI prompts.
  • Lucas colour outfit differences.
  • Overall UI improvement in GM and spectator screen.
  • Result screen information and UI improvement.
  • Combat Visual:
    • Hit effect for successful attacks.
    • Sound effects based on the hit location.
    • Attack visual effects.
    • Block effects.
    • Stun effects.
Adjustments (Performance):
  • Overall gameplay smoothness improvement
Fixes:
  • Fixed the issue where the Break state was not properly cleared after clicking “restart Round” during a Break.
  • Fixed the issue where the Stun bar and Over Load bar would drop from maximum to minimum when entering a match.
  • Fixed the issue where, after a player pressed the home button and was returned to the start screen during a match, they were sometimes pulled back into the match without any action.
  • Fixed the issue where one player disconnecting and reconnecting during a Break could cause the guest side to freeze.
Known Issue:
  • After reconnecting following a disconnection during a Break, the yellow circle visual effects will disappear. (Visual display issue).
  • If the red player disconnects during the countdown from the waiting room to the match start, the game will not stop; the countdown will continue, and the boundary (if enabled in rule setting) will still cause damage.
    • Work-around: Restart the round.